I want to have a part weld to a person’s torso
The weld isn’t really updating and it isnt staying with the player so I
have tried different welds but it hasn’t worked sir
local Player = game.Players.LocalPlayer
local InteraPar = script.Parent:WaitForChild("PlayerInteractions")
function Clone(Character, destroy)
if not destroy and (Player.Team == game.Teams.Sheriff or Player.Team == game.Teams.Police) and not Character:WaitForChild("HumanoidRootPart"):FindFirstChild("PlayerInteractions") then
local Interacti = InteraPar:Clone()
local partA = Interacti
local partB = Player.Character.Torso
local weld = Instance.new("WeldConstraint")
weld.Parent = workspace
weld.Part0 = partA
weld.Part1 = partB
elseif destroy and Character.HumanoidRooPlayerInteractionstPart:FindFirstChild("PlayerInteractions") or Character:FindFirstChild("PlayerInteractions") then
Character.HumanoidRootPart.PlayerInteractions:Destroy()
Character.PlayerInteractions:Destroy()
end
end
for _, p in pairs(game.Players:GetPlayers()) do
if p ~= Player then
Clone(p.Character)
p.CharacterAdded:Connect(function(c)
Clone(c)
end)
end
end
game.Players.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function(c)
Clone(c)
end)
end)
Player:GetPropertyChangedSignal("Team"):Connect(function()
for _, p in pairs(game.Players:GetPlayers()) do
if p ~= Player then
Clone(p.Character, not (Player.Team == game.Teams.Sheriff or Player.Team == game.Teams.Police))
end
end
end)```
Please do not ask people to write entire scripts or design entire systems for you. If you can't answer the three questions above, you should probably pick a different category.