so, im creating a game that mostly involves driving.
and this might seem dumb,
i have this car that i built (not scripted) and there’s one major problem to it.
whenever i drive it forwards, there’s one tire that basically affects the entire way the vehicle moves.
it sometimes hovers above the ground, gets jammed and doesn’t spin at all, or sometimes even veer the entire thing to the wheel’s direction.
it’s kind of annoyed me, i’ve been trying to solve it for an entire week.
this is the vehicle that i’m talking about, and the wheel that i was talking about is the one on the front.
are the wheels a mesh? only cylinder base parts are mathematically perfectly cylindrical. vehicles on Roblox usually have fully transparent basepart balls for collisions because they have less issues than cylinders
From the view, it looks like the wheel mesh is colliding with the mesh of the vehicle’s frame. If you just space it out more, the shaking should go away
already tried that multiple times, it either got worse or makes the entire thing unable to move forward. + the other wheel on the other side of the vehicle is a-ok.