Weld Constraints Keep Disabling After Opening Studio

Some of my meshes that include weld constraints keep getting automatically disabled every time I reopen Roblox Studio, even though they were working correctly before closing the project.

Expected behavior

Some of my meshes that contain weld constraints keep getting automatically disabled every time I reopen Roblox Studio. I have to manually re-enable them each time, which becomes really frustrating. The welds work perfectly fine while the game is open and running, but as soon as I close and reopen the project, they get disabled again. This shouldn’t be happening once I enable the welds and save the project, they should remain enabled the next time I open Studio, instead of resetting every time.

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Are you cloning the objects? I think I heard after an update a while ago that issues were happening to items that were cloned.

Have you installed any new plugins, or put an models with scripts in them in your game from the toolbox?

Yes, some meshes have been duplicated and used in different areas, specifically the default items that are applied to bodies. I do have plugins, but if they were causing the issue, all the weld constraints would be broken. Also, we don’t use any scripts that aren’t original.

Hello, thanks for the bug report!

Can you provide an rbxl that reproduces this behavior? Thanks!

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