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I want to weld a model infront of the players torso
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Player gets teleported and model does not end up infront of player
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I have tried weld constraints and welds
local instance = Instance.new("WeldConstraint")
print(Player.Name)
local parts = script.Parent.Parent.Model.Model:GetChildren()
for i , v in pairs(parts) do
v.Anchored = false
instance.Part1 = Player.Character.HumanoidRootPart
instance.Part0 = script.Parent.Parent.PrimaryPart
instance.Parent = Player.Character.HumanoidRootPart
Player.Character.HumanoidRootPart.Position = Vector3.new(0, 0, 0)
script.Parent.Parent.PrimaryPart.Position = Vector3.new(0, 10, 0)
instance.C1 = CFrame.new(0, 0, 10):Inverse()
print("yes")
end
end)