Weld rotation and positioning is weird

Whenever I change the CFrame of a weld in studio, it works just fine. Like this.


But whenever I use the exact same measurements in game, it ends up like this.
image

I set the weld in studio using the command bar with this script right here.

game.Workspace.Elijah10029ALT.Weld.C1 = CFrame.new(Vector3.new(-0.5, 0.5, 0)) * CFrame.Angles(math.rad(90), math.rad(110), math.rad(110))

This is how I change the position of the weld in game.

tweenservice:Create(salute, TweenInfo.new(1), {C1 = CFrame.new(Vector3.new(-0.5, 0.5, 0)) * CFrame.Angles(math.rad(90), math.rad(110), math.rad(110))}):Play()

Is there a way I can make it appear just like in studio?

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