Hi. While patching a bug I encountered in my combat system, I accidently created another. When I updated the C0 cframe and the dmgBox size, it teleported me below the map. However, the old version did not.
Old Version (working but not satisfactory hitbox size):
function createDmgBox(client)
local dmgBox = Instance.new("Part")
if client.Character:FindFirstChild("HitPartBox") then
client.Character:FindFirstChild("HitPartBox"):Destroy()
end
dmgBox.Anchored = false
dmgBox.CanCollide = false
dmgBox.BrickColor = BrickColor.new("Deep blue")
dmgBox.Transparency = 0.5
dmgBox.Size = Vector3.new(8,4.4,3)
dmgBox.Name = "HitPartBox"
dmgBox.CanTouch = true
dmgBox.Parent = client.Character
local weld = Instance.new("Weld",dmgBox)
weld.Part0 = client.Character.HumanoidRootPart
weld.Part1 = dmgBox
weld.C0 = CFrame.new(0,0,-1)
return dmgBox
end
New version (Broken but satisfactory hitbox size):
function createDmgBox(client)
local dmgBox = Instance.new("Part")
if client.Character:FindFirstChild("HitPartBox") then
client.Character:FindFirstChild("HitPartBox"):Destroy()
end
dmgBox.Anchored = false
dmgBox.CanCollide = false
dmgBox.BrickColor = BrickColor.new("Deep blue")
dmgBox.Transparency = 0.5
dmgBox.Size = Vector3.new(8,4.4,5)
dmgBox.Name = "HitPartBox"
dmgBox.CanTouch = true
dmgBox.Parent = client.Character
local weld = Instance.new("Weld",dmgBox)
weld.Part0 = client.Character.HumanoidRootPart
weld.Part1 = dmgBox
weld.C0 = CFrame.new(0,0,-4)
return dmgBox
end