WeldArea | Moving platforms

After a lil researching through dev forum got me lazy.
so I decided to make my own module called “WeldArea”

  • This is pretty simple and unoptimized at the same time
  • WeldArea is a tool that Weld players to a platform in an Area
-- USE IT ON CLIENT SIDE THO

WeldArea.new({
	part=rotate, 
	size=rotate.Size + Vector3.new(0,10,0), 
	offset=CFrame.new(0,5,0),
	debug=true
})

The solution is so simple. All it does is looping players through cframes.
I got a lot of references too

my own game bro.. (for obby platforms)
before :


after :

.
.
more examples
blox fruits bro thats how they make players stay on boat

dead rails bro thats how u jump and still you are on the train

Aight i’m dropping it. Goodluck
WeldArea.rbxm (13.1 KB)

9 Likes

Oh I thought they used egomoose Wall stick/Gravity Controller

Jk its cool
I didn’t know bloxfruits, deadrails and my own game were your brohers but oh well

1 Like

oh yeah we are so siblings bro, but I am the long lost one.

Im very script illiterate when it comes to more complex things- can you make a demo place/tutorial on how to set it up? I am actually very interested in using this