WeldConstraints do not work when adding the object before the playtest

[THIS IS A REPOST OF THIS POST, YET I BELIEVE IT IS PRETTY UNINTENDED.]

[SPECS ARE IN THE PRIVATE MESSAGE]

When adding a WeldConstraint to a Part like this:

image

It doesn’t apply in the playtest.

But once I set the Part0 and Part1 to the same things in the playtest and then set it back as the original, the WeldConstraints apply.
Otherwise they would just freeze “disconnecting” the WeldConstraint allows the part to move freely as it is unanchored.

Expected behavior

The WeldConstraint should “weld” (allow Part0 to move in sync with Part1) properly, even when setting the WeldConstraint before the playtest.

A private message is associated with this bug report

Hi can you please send us a repro rbxl file. That way we are definitely doing the exact thing you are.

Thanks

Hi,

I’ll be sending a .rbxm if it’s fine.

Refer to the private message.

Hi,

I’m asking if theres any response?

Thanks