Hi so basically im welding a model to the player, however it seems like its affecting the movement of the player, kinda like giving the player a backward force.
Here is the script
local Ventus = SkillModelFolder.WindModel:Clone()
Ventus.Parent = workspace
Ventus.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-7) * CFrame.Angles(0,math.rad(180),0)
local weld = Instance.new("Weld")
weld.C0 = CFrame.new(0,0,-7) * CFrame.Angles(0,math.rad(180),0)
weld.Parent = Ventus
weld.Part1 = Ventus
weld.Part0 = plr.Character.HumanoidRootPart
The wind model have density of 0 (clamped to 0.0001), can collide false, and its not anchored. Any idea on why this happens?