Welding a fixed rotating object to another object in motion

Hello there,

So basically I would like to weld a rotating propeller to my boat that will be controlled by a player.
(The propeller will be rotating forever) I’m currently using a motor to rotate the propeller as its much smoother than my basic rotation script.

However I have tried to weld the propeller to the motor and the the motor to the boat but it doesn’t seem to work. The boat is using a qPerfectionWeld script and I assume this is the issue. I have tried multiple different solutions and I cant seem to get my head round it.

Any help will be appreciated, and yes, this is my first dev forum post :smiley:

(I’m not to sure if this is the correct section to post this, sorry if I got it wrong)