Recently I have been working on a update for my fighting game strife stadium which is gonna add robot enemies
One of these robotic threats being the Predator a fast high dps spike handed robot
Today I welded the spikes to the hands but in the animation they stay in place and don’t move (I used motor60s before and they made it so I couldn’t open the animation editor on the rig so I moved onto regular welding) is there anyway I can fix this (I used easy weld from moon animator to well it by the way)
Whats the type of welding? and have you checked if the rig is anchored??
Frequently i do use WeldConstraints instead of Motors’ and Regular Welds bc they’re harder to work.
i checked the rig and only the HumanoidRootPart was anchored so i unanchored it and that didnt change anything then i anchored the spikes and that didnt change anything heres a video to show whats wrong (The spikes arnt moving with the hands :l) robloxapp-20210217-1202164.wmv (489.8 KB)
before animating, make sure only the HumanoidRootPart is anchored
Also, before publishing the game, make sure the rig isn’t anchored, even HumanoidRootPart needs to be unanchored