Welding client-sided parts to a player

Hello, I am trying to weld a clientsided forcefield part to a player also using a client sided weld, however when I do this the player freezes on the server and they stop moving. Is there any way to fix this?

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Maybe set the ForceFieldPart.Anchored and ForceFieldPart.CanCollide both to false? The reason that the player is not moving is that welds works in this way:
If WeldPartA moves, WeldPartB moves too, but if WeldPartB not moves, WeldPartA not moves too.
So, i would try to set the ForceFieldPart.Anchored to false so that if the player moves, the forcefieldpart can move.

nvm I figured it out, the part must be massless.

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