Hope you’re doing great, and hopefully someone can help me
What I’m trying to achieve
I’m working on adding Skinned Clothing to my character which have bones.
Bones are named in relation to R15 Rig Parts.
What I want to do is weld each Clothing Bone to the respective R15 Rig part.
Character and Clothing away from each other (unwelded):
What I want:
The question: How do I weld a bone to a Mesh part? (Note: bones are in a hierarchy, and some bones are nested)
What I’ve tried
I’ve tried simply setting the bone’s WorldCFrame to the Character Part’s CFrame.
Clothing.LowerTorso.WorldCFrame = StarterCharacter.LowerTorso.CFrame
This kinda works as the clothing welds onto the character BUT, the clothing doesn’t move with the animations.
Any help would be much appreciated. Thanks!