Weld constraint moves welded object to the center of the hit object, swapping variables did nothing, how do i get both objects to maintain their relative positions on weld? documentation says nothing on this
LaunchHookL.Touched:Connect(function(HookHit)
if HookHit:IsDescendantOf(Character) then return
else
local hookWeldL = Instance.new("Weld")
hookWeldL.Parent = LaunchHookL
hookWeldL.Part0 = HookHit
hookWeldL.Part1 = LaunchHookL
end