Welding radio to torso spawns character high up (FIXED)

I am trying to weld a radio to the player’s torso. Currently, my code successfully welds the radio to the player, but for some reason the player spawns thousands of studs in the air.

Here is my code:

local rad = game:GetService("ReplicatedStorage").Radio:Clone()
rad.Parent = workspace
local weld = Instance.new("Weld")
weld.Part0 = rad
weld.Part1 = plr.Character.Torso
weld.Parent = plr.Character.Torso

So why does the player spawn thousands of studs high, and how do I stop that?

edit: Fixed it! I just had to parent it to the torso.

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