I have hundreds of blocks touching terrain. And I don’t know if having while loops per block to see if it is touching terrain to be good for performance. Is there a way I can sort of weld a part to a terrain voxel the most efficient way?
Why not anchor it? Terrain is static anyways and won’t move unless if you have something that can destroy or modify terrain.
I don’t fully understand what you mean, but you could use Collection Service.
That is exactly what I mean there WILL be modifications to the terrain so anchoring may not work
Im not sure if theres a built-in method to do so or if anyone has any better alternatives but one thing I can think off the top of my head is if you have something like an explosion for example just use that same radius you used for the explosion to find any “Terrain Anchors” and delete them but also have the parts you needed welded to the terrain welded to that part.
Basically what would happen is when you delete that part it’ll remove the welds as well sort of getting you the effect you wish I suppose.
Hmmm I thought of this as well but unfortunately it would just add extra steps if I tried anything else. Tagged service seems to be the only solution. Since there isn’t a really constraint-ish sort of solution so far
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