Welding to the Humanoid

Hello, i was wondering how i could weld to the Humanoid and it still being there after the player dies.

You cannot weld to the part “Humanoid” but you can weld to the “HumanoidRootPart” or any other part inside the character. If you want the weld to stay you can use a CharacterAdded event, which runs everytime the character spawns/respawns

Well… You cannot “weld” to the humanoid as it is not a BasePart. What specifically are you looking for the behavior to be? If you want a part to be located at where the player dies you could simply move the parts CFrame to match the last position before the Humanoid died. You just need to ensure the part is not a parent of the character model to make sure it isn’t destroyed when the character respawns.