My game inserts a map from ServerStorage with a lot of welds (unanchored parts in a model), and I’ve found some of them just break instantly. Not sure why. Works in studio fine.
Any reason for this? Sorry for vague details but I can’t really explain further
Use the MakeJoints()
function after you’ve cloned a Model if you haven’t done so already 
Hi, the welds are already made so I’m not sure why they would break? And if adding on welds to all the parts again would make the situation any better?
I believe they’ll just fix the welds so that the Model will work as a whole, if that doesn’t work then try re-welding your parts?
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I’ll just see if calling the function after I parent it will work lol