I want to weld my part but I don’t want it to change rotation and position. I have looked on the devforum and saw some posts on it but those didn’t work for me.
Currently once I weld my part it matches the position of the part i’m welding it to which makes sense. But is there anyway to prevent that from happening?
This is my script:
c.Orientation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
local weld = Instance.new("Weld")
weld.Parent = bodyPart
weld.Part0 = bodyPart
weld.Part1 = c