Welds Re-enabling

If you weld something to another part and then set the weld’s enabled property to false, once you publish the game or restart studio it’ll just re-enable itself. Another strange thing is if you play test it works just fine. Is this a bug???

edit: the only way i could solve this issue was copying a previously created weld that was disabled and pasting it into the part and setting part0 and part1 accordingly.

You need to eleborate.
Was model using humanoid?
Do you use any plugins?

1 Like

Neither, I found out this is a known bug yet to be fixed, I still run into the issue sometimes. I found just restarting studio and re-applying the welds a few times fixes it. Or copy and pasting welds that are already disabled into another part prevents it.