I’m currently at a dilemma. Recently, I’ve been trying to find a way to attach a humanoid or character to an objects motion without them actually affecting each-others physics. I had to rule out a couple of obvious solutions because they just don’t work.
Welds don’t work because then they affect each others physics, and it messes everything up, an align position and align orientation don’t work because when FPS drops to a low, they start to lag behind on the clients side and it looks weird.
I’m currently running an extremely server-intensive game where FPS could go as low as 15 at critical times. And trust me there is no way of optimizing it.
Does anyone know any potential solutions that I could use? Any help woul be appreciated!