Recent updates improve both the Project Sync file format and Terrain generation quality.
Project Sync file format
New Sync projects now use the v3 file format. It separates game data managed by Sync from runtime information such as timestamps and session data. Unchanged files are no longer rewritten when the same Studio state is synced again.
This reduces unnecessary Git diffs and makes actual script and instance changes easier to review.
Existing v2 projects are not migrated automatically and will continue to work as before. When you are ready to update, open the Sync page in the WEPPY Dashboard to review every file that will be added, modified, or removed, along with anything blocking the migration.
The migration only reorganizes Sync-managed files and does not modify Luau source files. WEPPY creates a backup before applying the update and restores the existing v2 state if the migration cannot complete successfully. Before updating, make sure your latest work is saved in the Roblox Studio place file.
Once a project has been migrated to v3, its Sync data must be used with the latest MCP server. Opening it again with an older MCP server is not supported.
Terrain generation improvements
Terrain generation now combines large landforms with smaller surface variations instead of relying on a single layer of noise. Materials change between ground and cliffs based on slope, while water and shorelines follow the generated terrain more naturally.
Six biome presets are available: mountains, hills, plains, dunes, islands, and canyon. You can refine the result by adjusting height, detail, water level, materials, and seed. Reusing the same seed reproduces the same terrain, making it easier to keep a result while changing individual settings.
These changes help AI agents create more natural environments in fewer steps, with less manual smoothing and material cleanup afterward. Each Terrain generation operation is also recorded as a single Studio Undo step.

