What’s better for roads, parts or decals?

Hey everyone, I’m working on a big map that has highways, small streets, and border areas, and I’m trying to figure out what’s better for roads in terms of optimization and visuals.

I’ve seen people use only parts for everything, others use decals for all their roads, and some mix both. I’ve been testing all three but I’m still not sure which one performs better on large maps.

I want the game to run smooth and look good at the same time, since there will be a lot of roads across the map. Parts look nice with lighting and shadows but can increase memory, while decals help reduce parts but sometimes look blurry or stretch weirdly.

I just wanted to hear what you all think and what do you personally use or recommend for big maps with highways and cities?

Thanks!

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Neither. :smiley:

You could use parts but I’d use custom-made meshes with PBR texturing, as they have the advantage of UV mapping. Could pretty easily just make a few modular assets, copy and paste, and let batching take care of the optimizations.
Also roads have very simple geometry, I doubt you’ll run into any issues in terms of performance.

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Ohh ok, that actually makes sense. I might give that a try, thanks. :grinning_face:

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