What’s your setup to use Claude Code?

Yes, actually!

Although, when I’m working on the same project, I use /compact. Otherwise, it’s a new chat.

And, I think it is true that Claude reads the entire chat. From some chats it can remember stuff at the end, all the way from the start of the chat.

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Ah okay! I wasn’t aware of the /compact command, i might try it out :slightly_smiling_face:

If Claude reads the entire chat every prompt, it’s probably a good idea to start a new one after a bit, but im guessing /compact makes it so it doesn’t go through the chat history before that summary point?

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Ah, /compact does what the name does - compact the chat. Essentially, it summarises your chat history with it, meaning it doesnt get confused. Although, it may need to gather context again sometimes.

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late reply but figured i’d add mine since this thread is basically everyone’s setup list
i ended up building my own editor for this called Bricklayer (full disclosure, it’s mine). i kept bouncing between studio, a terminal and a chat window, and wanted the AI stuff in one place. it works if you already know what you’re doing, but you can also use it as more of a no-code playground if you just want to test ideas fast
i made a walkthrough of how i actually use it: https://youtu.be/q0tgniB4Q5w
not saying it beats the MCP + script sync setups people posted above, those are solid. it’s just what ended up working for me. if anyone tries it i’d like to hear what breaks

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I don’t use AI at all to code. It’s not very bright, when it comes to scripting.
But I do use Claude to find links to what I’m looking for. It’s pretty good at that.

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eexcuse me, how can he not be brilliant if he writes 100 times the code of a senior dev (and if used conscientiously the code is even better)?

I mean… it’s just stupid to not use it at all, why do you say this?

AI is not too bright is what I was saying. Low level stuff may work out, but nothing worth creating.
In my opinion. I like to say give me 30 links about X. Works out better than Google.
As far as documentation on a command it does a great job of that too.

My only real setting is.. If you don’t know don’t fake it.

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alright fair enough, can I please know what is the “high level” stuff that AI cannot do? I totally agree about not replacing totally work by hand, but not using at all doesn’t make any sense

AI code can look clean and still be wrong. It may call things that don’t exist or use old methods, and a beginner can’t tell, so they burn hours chasing bugs in code they don’t understand.

If you didn’t write it, you can’t debug it. When it breaks you won’t know where to look, and debugging is the skill that matters most. You only build it by writing and fixing your own code.

Big systems need a plan, and AI only sees what you tell it. Modules, remotes, data stores, and the server and client all have to agree. AI builds each piece on its own, so names and data formats drift from one prompt to the next and the pieces stop fitting together.

Roblox has its own traps. If a remote lets the client decide how much currency a player has, exploiters can abuse it, and a beginner won’t spot that. Data store code can also look fine and still lose player data if the error handling or the save on leave is wrong.

AI doesn’t know your game. It can’t see your scripts, your folders, or what you’re aiming for unless you tell it, and it can only hold so much at once.

You stop growing. Copying skips the struggle where learning happens, so you end up with a game you can’t add to, and every new feature sends you back to the AI.

I could go on and on here.. Main point is you need to know what you are doing yourself.

But I will meet you in the middle here..
I don’t think AI is a bad thing. I think it’s bad for a beginner to depend on it. AI can write the pieces of a system, but it can’t see your whole game, test it, conceive it, or be responsible for how everything fits together. That takes someone who understands the code well enough to check it. Learn to write and debug your own scripts first, and then AI can become an assistant. (that is truly sloppy :woozy_face:)

All just my opinion..

I guess you asked for an example not a book..
Let’s see AI pull this off.. Windows Pipes Screensaver Help
I purposely went hard here to show AI could not handle something like this.

It’s unfortunate, but you’re falling into the trap of “I don’t like it, so it’s incapable”.

Most big development studios on the platform use AI loads. Through the use of Roblox’s MCP server, AI can see, and understand your game - editing it directly. Pair that with your personalisation instructions, and you can get it to script just as you would. You seem to still believe that AI exists as a separate chatbot like it did when it first came about. It’s not like that anymore.

I for one don’t use AI, I make games for fun, as a hobby.. But I’ve experimented with it w/ MCP, and it is genuinely scary. It can keep up with me fine. Scripting on Roblox is not that difficult, AI can easily write LUAU code more efficiently than most intermediate and beginner developers. It avoids common traps, and cleans up it’s connections, which is an issue most beginner devs aren’t even aware of. For profit studios use it, and you wouldn’t know it. Is it more efficient then what an experienced dev could make? Probably not. Is it more efficient then you and me? Yeah, for sure. Especially when you’re pointing out issues as they arise.

It’s your choice to not use AI, one that I ethically agree with. But you should be aware of it’s abilities, and not just write it off as “slop”, especially if you ever want to take Roblox seriously as a career.

When someone who knows what they’re doing uses AI for scripting, you can’t tell that they’re using AI. The amount of times I’ve seen the generic claude UI in popular games is nuts. It is quite literally like having a developer, that is much quicker than you, and abides by your every command.

Is it good enough to fully replace scripters at the moment of time? No. For more complex, niche, gameplay mechanics, you’ll still need to finetune it yourself. For the best results, you need to use the correct terminology. If you’re not a scripter, and you just ask it to “make me a fully fledged FPS game” - it’ll make slop.

If you can afford it, I would recommend picking up a claude subscription for a month - just to see what it can do, not to use it on your projects. Be aware of technological progress, don’t just shield your ears and go “well, it’ll never beat me!”, that’s how you get left behind.

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