OK, so I’m writing death code from scratch, and I want to be sure I cover it all. See picture to see what happens when my skinned meshes meet Roblox deaths. Here’s wat I know happens.
- Model returns to T pose.
- Something happens that the model loses Hip Height.
- Model does not break up because I am not R15. This confuses roblox, but that’s fine.
- I can still run animations.
- NPC model does not disappear. Player does normal resetting stuff.
Here’s how I intend to fix it.
- Animation at death, or right before it (if the hip height problem causes the animation to fail). This will prevent weird poses to play.
- Delete/destroy NPC, let player do its thing.
That doesn’t feel very robust. Is there something else going on behind the scenes I need to take care of?
And picture…