Hello,
I’m attempting to make a name tag system for my pregame lobby and the goal is to incorporate the TextLabels size to be adjusted depending on how long a player’s username is! I went to the :GetTextSize() wiki page and attempted to make the following script work, no luck, then checked the DevForum and no luck there either. Although I was getting an error of 04:40:41.967 - AbsoluteSize is not a valid member of UDim2. Not too sure why this is happening. Also, my first time using TextService.
-- script
local tSTS = holder.name.text
local resizedText = textService:GetTextSize(tSTS, 32, Enum.Font.SourceSansSemibold, Vector2.new(tSTS.Size.AbsoluteSize.X, tSTS.Size.AbsoluteSize.Y))
print(tostring(resizedText))
holder.name.text.TextColor3 = plrNameColor
holder.name.Size = resizedText -- almost certain this is not how you would adjust the size.
The final line I am unsure if that is how you would properly resize the Frame that the TextLabel is parented to. Help would be greatly appreciated!
Thank you for your help,
* eiz_a