Hello, I’ve been developing since 2020 and have come a long way with my art style/coding knowledge.
I’m looking for alternatives to the default terrain in studio that still look aesthetically pleasing…
I’ve been working with Roblox’s terrain tools for a while, however, I’ve run into some bugs with the AI because of it. It seems to be a known issue, but no solutions on the forum have worked for the way I’ve built/plan to build.
Basically, the AI stutters/breaks when the terrain is not flat. The AI works fine on parts as platforms. My game only spawns enemies through events and through what I called a “Bounty Board.” The concept is the player initiates a remote event when accepting a bounty thus spawning an enemy/enemies.
Below is the map I’ve created with terrain in Roblox studio…
Hi!
For purposes of AI programming, raycasting, and pathfinding, your best second choice to standard roblox voxel terrain would be making custom terrain in blender. it’s fairly easy to do using a simple plane and sculpting tools, and there are probably some tutorials out there if you need help.
You could use this but make it transparent and use it for the npc ground collisions instead of the terrain. (while keeping the look of the terrain.) and it only has to spawn with the enemies (as long as they don’t go outside of an established range, but if you do then you could load it in like chunks)
to do this you would need to first export your existing terrain to blender, and then build a smoother, cooler mesh in its place. Since only the npcs will be walking on this (unless you want the player to, too) It doesn’t need to be overly complex or supper smooth, just enough to be a solid, cleaner ramp from one elevation to the next. Also, since you will be using precise collisions it is probably best to split it into chunks that only have their collisions turned on when needed.