Before Plus, developers would encourage users (such as with ingame benefits)to purchase Premium as Premium user playtime would give developers a load of Robux.
What are the benefits of doing such things now that payouts are removed? I’ve seen games like “Sell Lemons” still advertise Plus
1 Like
Last I checked, you get 250 robux each for the first 3 month of that new Plus subscriber’s subscription if they subscribed to Plus in your game. I don’t know much else, though.
You will get 250 Robux for each month your player is subscribed through your game, for up to 750 Robux. They’ll reach active spender quicker (which makes them count for engagement rewards), and they’ll have a stipend and 10-20% discount, so they’re more likely to buy something in your game if you hook well into that.
