Practicing on creating Dragons in Blender @thelolguy301
Yes, it’s just the body so far!
My 2yo showcase is now FREE !!
Get your copy, get your love guys !
And read the desc
I’m going to have lots of fun "mofidy"ing the showcase :P
That look neato!!
I made more progress I’ll show a screenshot soon.
There’s the progress!
@thelolguy301 @GuestCapone
Flat:
Smooth:
I’ll just need to add some wings, add some more detail to the face and practice on feet!
Tag me too! I like dragon…stuff…and blender!
Just the outro for my final Fallout build. Going to do justice with this last build, launchable nuke, full functional terminals for things (No spoilers!) and a little gui me and my friends are throwing together:
Obliviously, there’s gonna be more images in the slide show at the end but for now this is all I have.
huh, so who knew that using the correct calculations for lift and drag, meant i’d get a slightly more realistic flight model.
You can tell easily they’re correct because the plane is facing the right direction now, nothing else matters
the plane can still go backwards if you were to say… stall out, and not correct yourself. still need to find a way to flip the plane around when you stall out, or just put you in an unrecoverable deathspin
example:
Can I just say that impact sound is priceless
Hey, I do a really good job of flying like that hourly in Planetside 2!
should i rename the video 'flying like GuestCapone" then?
“How Guests fly MLG”
it has been done.
Also, i went and made a basic joystick controller for mobile. could i get some people to test it?
left and right control roll, up and down control pitch.
Um.
Also, the joystick was very hard to use for me. Maybe separate pitch and roll?
I managed to stall in such a way that I lost all momentum, but didn’t fall so I was just hovering in one spot. The controls also felt too sensitive. On the other hand I would love to see game pad support added in the future.