But I don’t see the purpose of redoing everything for the same functionality.
I think I will just say with TurboFusion’s system since we got it fully working.
The math for things like arm positions aren’t easy for me (without assistance) since CFrames aren’t a strong point for me.
That’s gonna kill rendering, it looks awesome but using curves like that for a repetitive object is going to use so many polys.
I suggest a LOD type system that only render that version in a certain range around the player whereas when further away a low poly version replaces it to ease rendering.
I just joined the game and this happened from the start: (I was never standing up and I couldn’t get back up no matter what I did, also notice the NPC on the ground.)
Maybe you programmed this with some physics fast flag enabled that isn’t enabled by default?
Wow. Never seen it fail that bad. I will try and figure it out. The problem is that the humanoid is dying inside the character. Probably nothing a few arbitrary wait() calls won’t fix.