What are you working on currently? (2018)

Me too, they are so usefull!

I will be careful but so far it works fine! :smiley:

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I’m currently working on basic level design for my game Ventury. Very much a passion project, and through it I’ve learned much about game design, especially the tough parts.

Edit: I should also mention that work on two-handed variants, split into pole arms and longswords, is underway. With them come different pros, such as reach and attack power, and cons, like inability to use the shield and attack speed.

This was my first post with a youtube link, so bear with me!

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That’s a sweet combat system

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Working on some self-driving police cars…

things get a little weird sometimes

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Finished programming the first machine for my Christmas Rush remake.

Each machine is going to have a little minigame that you have to complete, in opposed to the old version which you basically click and wait 5 seconds.

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Using Roblox’s new lighting engine to make my game appear more realistic with little modifications done to the lighting.
Original:

New:

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Was not expecting the character to talk at the end lol!

Is this a zelda on Roblox? Lots of puzzles I see :slight_smile:

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Base of an anvil(??)
Really new to Blender and I want to get a better feel of it.
https://twitter.com/foramero/status/1048155199792209921

image

Whats the plugin name?

I don’t think anvils are normally that round. Maybe try this modelling tutorial, if you’re interested in practicing?

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It depends on the time period and the civilization. British anvils in the 1960s will be much different than Celtic anvils in the 1200s.

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Hmm, that’s interesting. I never knew there was more than one type of anvil.

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The game itself takes a lot of inspiration from Zelda games, but not exclusively. Also, voice clips will be swapped out for my own.

Whenever I get a decent microphone. :stuck_out_tongue:

The plan is for levels to get harder the further you progress. Think of Master Quest, and how it uses the same level geometry, but changes puzzles and enemies.

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Would also recommend looking for free sounds for replacing the rest of the Zelda sounds if you are releasing this publicly!

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Anvils aren’t really a specific thing. They were mostly called wetstones when used to sharpen blades and forgestones when making them. They never had a definite shape, as long as they were metal and had a mostly flat top.

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Future is Bright v.11 (December 7, 2017)

Future is Bright - Phase 1 (October 6, 2018)

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Got my neural network cars working :eye: :eye:

https://twitter.com/ScriptOnRoblox/status/1048695402982125569

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My favorite feature.

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