I’ve finally released my showcase that I’ve spent over a month completing, hope you all like it
With music and scenery like that in game you could sell brown coats. I’d buy one. “You can’t take the sky from me”.
Some more Machine Making Game stuff!
I worked on a showcase called “Alone”. It took around a month, it’s based off Lo-Fi vibes mixed with a little bit of Ran-Down Cyberpunk and Sci-Fi. I also worked on a small Sci-Fi futuristic bar/cafe. Here are some links.
finished music for rancor so far
(they’re here is a lot more garage band y sounding and it uses a garage band synth loop but it’s whatever this is just a lil passion project)
Got a bunch of stuff done so we could QA test… it was so much fun. Can’t wait to add in the remaining 2 major features and have a working game loop
I feel like there could be more recoil/camera movement while you fire your tank in first person. It’d make it feel more powerful
You ever fire a tank cannon from inside?
those guns pack a hell of a kick, but compared to the recoil mechanism and the weight of the vehicle it(the vehicle) barely budges. you only hear the blast of the gun if you have the hatches open, otherwise all you hear is the recoil mechanism.
Working on modding the Roblox even for Star Wars The Rise Of Skywalker. Trying to reuse everything included within the map, yet moving it around creating an all new exciting adventure. And this modding will have no intention of being star wars related. It will be turned into something SciFi…
Doesn’t even need to be extreme, just enough subtle camera movement/shaking and some better feedback would make it feel more powerful and satisfying
Pretty good example in my opinion from Hell Let Loose
Modular sidewalk piece, trim-sheet designed in Substance Designer and Modeled in Blender.
PBR Is going to raise the bar for game art and environment standards
It is also extremely modular too, all I need to do to change the color is edit the gradient in Substance Designer, no re-baking or editing needed.
^Changed to a no-parking zone easily using SD
Fixed a glitch in my custom animation system that would start keyframes from the current C0/Transform instead of where the last keyframe ended… kind of complicated but it basically meant animations played back nicely in the editor, but a little funky in-game. Now that that’s fixed things are looking much better
Error uploading the footage here…so here’s a tweet!
Haven’t used Illustrator in sooo long, but here’s something I made today. Still got a lot to improve on but I can definitely see that I’m getting better (:
Asset marketplace. Will provide things that I know the Roblox one will not like analytics and support for selling for real money, etc.
Working on a simple (and very efficient) custom collider that exposes things we all wish roblox would during collisions: angle of impact, impact location, and impact velocity.
As a result, I can use these 3 variables to make impacts more… fun
It looks awesome! Are you planning on releasing it?
this could be extremely useful for more accurate damage simulations, especially with vehicles