What are you working on currently? (2020)

It’s because all the balls in the ball pit are being thrown around. Just added a thing to anchor them when the tentacle is out on the attack.

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Oh okay! Well, don’t change it because it looks amazing! What if you add chewing sounds showing that’s it’s eating you? :eye: :lips: :eye:

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I made a cool song in like 20 min, not finished ofc as it’s only 12 seconds but I thought it sounded really professional even coming from me xD. Enjoy!

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Cutscene for a group!

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Since the VideoFrame property/instance came out today, I’ve made some adjustments and creations with it, I feel like I did a great job with this and some of my friends like it as well.

Videos:

I hope we could have the ability to upload our own videos anytime, better practice animations and such in the meantime. :eyes:

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I made a pizza stand utilizing the “Pizza Ad” video for my game and I love the result.

Nobody outpizzas the duck!

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I can already imagine someone making times square with these videos!

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I did not realize the power of Future lighting until now. In this scene I originally made in Shadowmap - so just mere basic lighting that had semi-powerful results. Now, with the lighting engine change, it was essentially a remastering. I favor the concrete theme wth industrial furniture. It ultimately leads me to a clean, minimalist aesthetic which I am transitioning to in the real world

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I hadn’t realised how much of a difference future makes, that’s astounding! the wooden door also seems to help a lot

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so I made it so AC-130 crew AI speak, where some speak based on your actions

currently supports detecting if the AC130 user gets a single kill, a multi kill and detects if the player shot himself: in which the FCO (fire control officer) replies with, “nice”

also made timer for which the AC130 pilot will say miscellaneous things, like “recalibrating azimuth sweep angle, adjust elevation scan” and “set scan range”

later on I’ll have it so targets will get tracked and one of the crew members will notify the player of an enemy out in the open should the player stall in using the cannons

edit: forgot to mention that this showcase features the realistic version of the AC130 HUD, where the crosshair is much more accurate to reality

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Map completed for latest project.

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How the heck do you get that lighting? Can you tell us the settings? :wink:

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I’m again experimenting with Game Graphics.

Also I want create something like Legend of Zelda but that will took me very long time.

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Nearly finished with my latest and most powerful NPC dialogue system. Praised be Roact!

External Media
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i’m getting hitman vibes from this

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finished my pic of one of my Roblox accounts: Dom_Rosman


I used chrome canvas for the outline and stuff

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I would love a game like that. The amount of stealth games are decreasing on Roblox. :confounded: :sob:

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Am I missing something or does that just look like some parts that are rotated an resized?

It really just boils down to what engine you are using. On the lighting in the scene it was all based on tinkering the settings of Pointlights/Surface lights to get just the right kind of look

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Currently working on a mall/shopping center game, where groups can buy spots and sell/advertise their products such as clothing! If you are interested in buying a spot in the mall or want to help out please contact me! (Send me a message)

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