I wanna see a picture of actually getting out of the skybox
Ok
Here.
(flashing lights warnig! ! !)
congratulations you can now run cycles in blender for up to ten vertices
This is actually sickkkk dude, DEFINITELY inspired by Rise of Nations – what’s the game about?
The ragdoll here is aweeesome, looking forward to some good zombie AI!
Player path probability distribution, From the green part the player chances of going elsewhere are from the junction
Another image from the spawn, right now too little data though
tbh, all the blender renders i did so far on blender 2.74b, on my (dad’s) 15 year old pc
was on cycles
it takes 40 minutes to render one 1000 samples, 500×500 scene and it still has noise, thanks to the fact that denoiser doesn’t exist in that version :>
but it always was possible, if you have patience
Made a game ending concept based on one of my old projects…
is this part of that arg i saw a bit ago (the skybox is alive or something i don’t really remember what it was called)? same idea about the colorbox, although this one looks different
its inspired by the legobirdd arg one And another one too
I am currently working on a recreation of the hit games “Blocks n’ props” and “Knock the blocks”. My game includes modifiers, leaderboards, shop/inventory system and new items as destroyer.
Game Link: Roblox Jenga - Roblox
Any chance this becomes open-sourced?

