Currently messing around with tilemaps.
Still working on this game, everything goes according to plan, we’ve been working lately on the tutorial UI
How it works
- it creates X points within the range of the pointlight(in this case 6)
- the worker scripts bake lighting at the positions of these points and that data gets stored in the localscript.
- in runtime the localscript raycasts from camera to these points. Whichever is in sight and is the closest gets chosen to be the actual pointlight’s color and brightness
the end result gives a cool looking baked lighting with almost no light leaks!
We’ve spend eight months working on this level of Break The Prison and it is now officially released!
Level D is built around five main rooms, each with its own connected areas, puzzles and objectives. It’s our most advanced level yet, and we’ve spent a lot of time balancing the difficulty to make the experience challenging and satisfying.
We know there is still room for improvement and we’re looking for feedback.
Optimized Apple System -
100,000+ apples at once
Video is a stress test: apples have animation + sound, small 200x200 area, 100s of apples spawned per frame.
I think my most proud part of this is the LOD has 0 performance impact even with several thousands of apples having to be moved instantly. This required some trickery to make
There’s still improvements to be made, like the spawn effect drags down FPS and there’s some roblox issues like faster clusters being forced which ruins everything - which is somewhat fixable but hacky (if only fast clusters could natively be disabled).
The system won’t be used to this extent in practice but I had to go above and beyond to make sure a real scenario won’t lag on potato devices
Working on weather system for Astro Farm

Lightning randomly spreads from one player’s moon to another
TODAYS BIG FREEBIE DROP!!!
CC-Controller @ (FREE FRIDAY)!!
I have had alot of you requesting me to make a advanced character controller for a while now!!! So here it is!
Breakdown-
So this includes
- Strafing
- Custom Camera Controller
- Custom Movment
- Custom Animations
An this like
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Dynamic crouching which detects the surface above the users head preventing them from getting up if so.
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Numerous tweakable values
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Coyote time :D!!!
I got the previews on my post itself ^^
Its Out Now! – So Enjoy!!!
Testing out grid-based movement, and building on the tilemap experiments I did earlier. Now there’s walls! ![]()
W. I. P. UI for a donation board!
This screenshot is a few days old so there might slight differences to the final version.
Hi! We’re working on a new trailer for Break The Prison. Here’s the current version. We’re still polishing it and looking for feedback!
What do you think? Does anything look weird or feel out of place?























