What are your best terrain/environment tricks? (and a list of my tricks)

For the terrain devs out there,what are your tricks? i’ll give a short list of some of my tricks.
-Growing hills out of the brick/wood planks material in order to see the elevation curves before painting them.Example:

-Sculpting V-shaped valleys into cliffs,so they look more realistic.
Examples

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-Changing the color of materials like ground or mud to green or a green-ish material for a more diverse texture (to create the impression of moss clumps,for example).
Example:

-Following a fractal/branching pattern when sculpting valleys,especially on rocky or mountainous maps
Example:

-Creating a foggy setting for larger terrains (>2000x2000 studs maps) to reduce the rendering problems,like distinct terrain materials overlapping (i know it is not really a problem,rather a feature for reducing the lag,but it can become a problem in very large showcase maps). Example:

-Mixing several materials for realistic rocks.
Example:


I hope this was helpful :slight_smile: i’d like to learn the tricks you discovered,too.

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This is helpful! I will indeed try using some of these in the near future! Well appreciated! I don’t really have as much tricks when it comes to terrain but maybe I’ll get back to this post to share what I’ve learnt on so far!

Have a good one!

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My trick into making it more realistic is adding a ColorCorrection post processing effect and Chang the brightness to 8 or 7 in forests.

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