What C++ audio library does Roblox use?

I’m trying to find more documentation on the specific features and nuances of Roblox’s sound effects for a 3D audio tech demo, and I figured I’d look at the documentation for their internal library to learn more. Problem is I can’t find it listed anywhere.

Does anybody know what C++ audio library Roblox uses to handle audio and effects?

This hub article suggests Roblox uses the FMOD sound engine.

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FMOD. Its in the Studio license file