What can exploiters do if their character isn't loaded?

I’m not 100% sure if this is the appropriate category.

If the property “CharacterAutoLoads” is disabled in the PlayerService, what could exploiters possibly do when their character isn’t loaded? I thought of that as I know that a lot of exploits are related to the character (spin exploits, tool exploits, fling exploits, etc). I’m wondering that as I want to program an anti exploit.

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I don’t think that changes it. Even if it did then the other players characters couldn’t load either. (Because they couldn’t just us exploits on other people.) I don’t understand exploits very well so this might be wrong. I’m just going with what seems possible.

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Well unless your games security is very bad they can only do things locally if security isn’t all that great they could attempt to fire events to the server. They could also insert guis (locally) etc.

I’m not positive, but I don’t think it makes a difference.

Whatever they can do when their character is loaded.

Since Player:LoadCharacter() can only be called on the server, they can’t use this to load in manually.

Uh… anything that doesn’t need to a character loaded :thinking:

Well, in my own knowledge I may be wrong, they can do whatever they want to their player since their player loads first than the character (Inserting GUIs, as an example). But since it is locally, it will only affect them. I don’t think they can fire RemoteEvent as their replicated storage is still loading.