What can I do to improve this game?

I was making a parkour-Combat game and I was wondering if anyone could help me find better ways to improve it.
It is in really early development but I made a Test play world if anyone would like to help out, I have a list of stuff I want to add in the description of the test play game

Heres the link if anyone would like to give some tips
https://www.roblox.com/games/9232479980/OverHang-TestPlay

Sorry i don’t have an input manual so here the controls

C = Wall Drop
C + Shift = Slide
E = Straf Right
Q = Straf Left
Shift = Activate octain mode.
Space while on wall = Hop over
Space + shift = Octain Jump
C + Shift + Space = Slide jump

Ask me any questions on how the mechanics work, I can tell you cause maybe there’s a better way of doing it

Strafing while ledge grabbing should be A/D not Q/E. Q/E should command jumping from a ledge horizontally away rather than vertically, for things like clearing gaps imo. Or just eliminate those keys and use A/D + jump to horizontally jump ledges. The super jump from grabbing a ledge is wonky and took me a while to figure out how to do. Jumping doesn’t carry momentum, and makes my FoV rapidly change so continuously jumping was kinda nauseous

2 Likes

Thanks for the Input,
Never thought of A/D being strafing but it’s a way better idea.
I’m using Body forces to move the player, do you think tweening would be better “Tweening would be more accurate. But maybe harder to code for a player to grab a ledge.”?

I’ve never made Jumps give you momentum before, Have you coded before if so, how would I go about doing such a thing

And I’ll figure out a way to make the fov only go out when you are running.