local TM = require(game.Players.LocalPlayer.Backpack:WaitForChild("ToolManagment"))
local UIS = game:GetService("UserInputService")
Kick = false
Equipped = false
Tool = script.Parent
Player = game.Players.LocalPlayer
Mouse = Player:GetMouse()
script.Parent.Equipped:connect(function(m)
Equipped = true
end)
script.Parent.Unequipped:connect(function(m)
Equipped = false
end)
local Character = Player.Character or Player.CharacterAdded:Wait()
local DisallowUse = true
local Using = false
local Character = Player.Character
if not Character or not Character.Parent then
Character = Player.CharacterAdded:Wait()
end
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local OrientationX = math.rad(HumanoidRootPart.Orientation.X)
local OrientationZ = math.rad(HumanoidRootPart.Orientation.Z)
local CanRotate = false
HumanoidRootPartRotation = coroutine.wrap(function()
game:GetService("RunService").RenderStepped:Connect(function()
if Player.Character and CanRotate == true then
local rootPart = Player.Character:WaitForChild("HumanoidRootPart")
if rootPart then
rootPart.CFrame = CFrame.new(rootPart.CFrame.p, rootPart.CFrame.p + Vector3.new(workspace.CurrentCamera.CFrame.LookVector.X,0,workspace.CurrentCamera.CFrame.LookVector.Z))
end
end
end)
end)
HumanoidRootPartRotation()
local anims = game:GetService("ReplicatedStorage").Animations
local animfolder = anims.GK
local Anim = animfolder.Save.Save
local Anim2 = animfolder.Save.Save_R
local Anim3 = animfolder.Save.Save_L
local Anim4 = animfolder.Save.HighSave
local Anim5 = animfolder.Save.HighSave_R
local Anim6 = animfolder.Save.HighSave_L
local Save = Player.Character.Humanoid:LoadAnimation(Anim)
local SaveR = Player.Character.Humanoid:LoadAnimation(Anim2)
local SaveL = Player.Character.Humanoid:LoadAnimation(Anim3)
local HighSave = Player.Character.Humanoid:LoadAnimation(Anim4)
local HighSaveR = Player.Character.Humanoid:LoadAnimation(Anim5)
local HighSaveL = Player.Character.Humanoid:LoadAnimation(Anim6)
local Anim = animfolder.Dives.MidDive
local HAnim = animfolder.Dives.HighDive
local LAnim = animfolder.Dives.MidDive_L
local LHAnim = animfolder.Dives.HighDive_L
local JAnim = animfolder.Save.HighSave
local SAnim = animfolder.Save.Save
local Save = Character.Humanoid:LoadAnimation(SAnim)
local Jump = Character.Humanoid:LoadAnimation(JAnim)
local MidDive = Character.Humanoid:LoadAnimation(Anim)
local HighDive = Character.Humanoid:LoadAnimation(HAnim)
local LeftMidDive = Character.Humanoid:LoadAnimation(LAnim)
local LeftHighDive = Character.Humanoid:LoadAnimation(LHAnim)
Mouse.KeyDown:connect(function(key)
if Equipped == false then return end
if TM.GetUsing() then return end
if key ~= "e" then return end
TM.SetUsing(true)
Player.Character.Torso.RotVelocity = Vector3.new()
Player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
if Player.Backpack.Settings.GKDiveType.Value == "Auto" or Player.Backpack.Settings.GKDiveType.Value == "Old" then
Player.Character.Humanoid.WalkSpeed = 0
else
Player.Character.Humanoid.WalkSpeed = 37.5
end
CanRotate = true
workspace.CurrentCamera.CameraSubject = Character.Head
wait()
if UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.S) then
if Player.Backpack.Settings.GKDiveType.Value == "Auto" or Player.Backpack.Settings.GKDiveType.Value == "Old" then
local BV = Instance.new("BodyVelocity")
BV.Parent = Player.Character["HumanoidRootPart"]
if Player.Backpack.Module_Management.Airbourne_Tweak.Airbourne.Value == false then
BV.Velocity = Player.Character["HumanoidRootPart"].CFrame.rightVector * 30 + Player.Character["HumanoidRootPart"].CFrame.upVector * 3.5
else
BV.Velocity = Player.Character["HumanoidRootPart"].CFrame.rightVector * 30 + Player.Character["HumanoidRootPart"].CFrame.upVector * 2.25
end
BV.MaxForce = Vector3.new(math.huge, 9999, math.huge)
game.Debris:AddItem(BV, 0.725)
else
local BV = Instance.new("BodyVelocity")
BV.Parent = Player.Character["HumanoidRootPart"]
BV.Velocity = Vector3.new(0,3,0)
BV.MaxForce = Vector3.new(0, 9999,0)
game.Debris:AddItem(BV, 0.725)
Player.Character.Humanoid.WalkSpeed = 37.5
end
else
if UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.S) then
if Player.Backpack.Settings.GKDiveType.Value == "Auto" or Player.Backpack.Settings.GKDiveType.Value == "Old" then
local BV = Instance.new("BodyVelocity")
BV.Parent = Player.Character["HumanoidRootPart"]
if Player.Backpack.Module_Management.Airbourne_Tweak.Airbourne.Value == false then
BV.Velocity = Player.Character["HumanoidRootPart"].CFrame.rightVector * -30 + Player.Character["HumanoidRootPart"].CFrame.upVector * 3.5
else
BV.Velocity = Player.Character["HumanoidRootPart"].CFrame.rightVector * -30 + Player.Character["HumanoidRootPart"].CFrame.upVector * 2.25
end
BV.MaxForce = Vector3.new(math.huge, 9999, math.huge)
game.Debris:AddItem(BV, 0.725)
else
local BV = Instance.new("BodyVelocity")
BV.Parent = Player.Character["HumanoidRootPart"]
BV.Velocity = Vector3.new(0,3,0)
BV.MaxForce = Vector3.new(0, 9999,0)
game.Debris:AddItem(BV, 0.725)
Player.Character.Humanoid.WalkSpeed = 37.5
end
wait()
local BV = Instance.new("BodyVelocity", Player.Character.HumanoidRootPart)
BV.Velocity = Vector3.new(0, 3, 0)
BV.MaxForce = Vector3.new(0, 7500, 0)
game.Debris:AddItem(BV, 0.58)
end
end
Player.Character.Torso.CollisionGroupId = 2
Player.Character.Head.CollisionGroupId = 2
Player.Character["Right Leg"].CollisionGroupId = 2
Player.Character["Left Leg"].CollisionGroupId = 2
Player.Character["Left Arm"].CollisionGroupId = 2
Player.Character["Right Arm"].CollisionGroupId = 2
--if Player.Backpack.Module_Management.Airbourne_Tweak.Airbourne.Value == false then
-- Anim1:Play()
-- Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
-- else
-- Anim2:Play()
--- end
if Player.Backpack.Module_Management.Airbourne_Tweak.Airbourne.Value == false then
if UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.S) then
MidDive:Play()
Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(0, 2.2, 0)
elseif UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.S) then
LeftMidDive:Play()
Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(0, 2.2, 0)-- elseif not UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.S) then
--Jump:Play()
-- Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(0, 2.2, 0)
end
else
if UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.S) then
HighDive:Play()
elseif UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.S) then
LeftHighDive:Play()
--elseif not UIS:IsKeyDown(Enum.KeyCode.A) and not UIS:IsKeyDown(Enum.KeyCode.W) and not UIS:IsKeyDown(Enum.KeyCode.D) and not UIS:IsKeyDown(Enum.KeyCode.S) then
-- Jump:Play()
end
end
Kick = true
wait(0.75)
CanRotate = false
TM.Ragdoll()
wait(0.15)
Kick = false
Player.Character.Torso.CollisionGroupId = 0
Player.Character.Head.CollisionGroupId = 0
Player.Character["Right Leg"].CollisionGroupId = 0
Player.Character["Left Leg"].CollisionGroupId = 0
Player.Character["Left Arm"].CollisionGroupId = 0
Player.Character["Right Arm"].CollisionGroupId = 0
wait(0.5)
TM:GKGetUp()
end)
Player.Character["Right Leg"].Touched:connect(function(hit)
if hit:FindFirstChild("IsBall") == nil then return end
if Kick == false then return end
Kick = false
TM.ApplyGKForce(hit)
end)
Player.Character["Left Leg"].Touched:connect(function(hit)
if hit:FindFirstChild("IsBall") == nil then return end
if Kick == false then return end
Kick = false
TM.ApplyGKForce(hit)
end)
Player.Character["Torso"].Touched:connect(function(hit)
if hit:FindFirstChild("IsBall") == nil then return end
if Kick == false then return end
Kick = false
TM.ApplyGKForce(hit)
end)
Player.Character["Head"].Touched:connect(function(hit)
if hit:FindFirstChild("IsBall") == nil then return end
if Kick == false then return end
Kick = false
TM.ApplyGKForce(hit)
end)
Player.Character["Right Arm"].Touched:connect(function(hit)
if hit:FindFirstChild("IsBall") == nil then return end
if Kick == false then return end
Kick = false
TM.ApplyGKForce(hit)
end)
Player.Character["Left Arm"].Touched:connect(function(hit)
if hit:FindFirstChild("IsBall") == nil then return end
if Kick == false then return end
Kick = false
TM.ApplyGKForce(hit)
end)
function ChangeOwner(ball)
game.ReplicatedStorage.ChangeOwner:FireServer(ball)
end
The thing is, the current binding is the key āEā, the tool diving should be activated by
E+D (dives right) E+A (dives left) but if you press E with any key or just press E then the lines
Kick = true
wait(0.75)
CanRotate = false
TM.Ragdoll()
wait(0.15)
Kick = false
Player.Character.Torso.CollisionGroupId = 0
Player.Character.Head.CollisionGroupId = 0
Player.Character["Right Leg"].CollisionGroupId = 0
Player.Character["Left Leg"].CollisionGroupId = 0
Player.Character["Left Arm"].CollisionGroupId = 0
Player.Character["Right Arm"].CollisionGroupId = 0
wait(0.5)
TM:GKGetUp()
get activated. What can I fix?