I have switched from BodyVelocity to AngularVelocity and have never used it before and was wondering what would I use instead of MaxForce for AngularVelocity?
Body velocity is to control the movement of the object, and angular velocity is to control its rotation.
Anyways the version of MaxForce in AngularVelocity is MaxTorque
Edit: I say this because they definitely do not have the same use so i dont know what you want to achieve
Hello,
Thanks for letting me know. This is the code for it. This might help you understand a bit more:
local Character = Player.Character or Player.CharacterAdded:Wait()
local NewTable = Table:Clone()
NewTable.CFrame = Character.HumanoidRootPart.CFrame
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(5000, 5000, 5000)
BodyVelocity.Velocity = (Character.HumanoidRootPart.CFrame.LookVector * 100)
BodyVelocity.Parent = NewTable
NewTable.Parent = workspace.TablesFolder
What Iām basically saying is what do I use instead of BodyVelocity?
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Definitely, Linear Velocity.
I leave it here the api reference
https://developer.roblox.com/en-us/api-reference/class/LinearVelocity
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Thank you I will try this out
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