So I’m working on an open-world city game, and our terrain map is pretty big (4684x6220 studs). Our map is about halfway done and we’re sitting at a 37k part count currently, with about 16,000 of that being roads (with complex curves made by a plugin). Our memory usage currently (with a couple of scripts in the game obviously) is about 750 MB, which isn’t horrible, but I’m really trying to make it better.
Network/replicator uses up 200+ MB’s of memory. Why?
I honestly don’t think there is anything that can be done. I don’t really know too much about the replicator systems but if you want to look into it, that might help you a little bit.