What could be causing this?

What could be causing the Player to Float?
Here is the code

local Spawned = script:WaitForChild("Spawned")

local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()

local SnowballFolder = workspace.Snowballs
local Debris = game:GetService("Debris")

local humanoid = char:WaitForChild("Humanoid")
UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.F then
		if Spawned.Value == false then
			local Snowball = game.ReplicatedStorage.Props.Snowball
			Snowball = Snowball:Clone()
			Snowball.Size = Vector3.new(1,1,1)
			Snowball.Parent = SnowballFolder
			Snowball.Name = plr.Name.."'s Snowball"
			Spawned.Value = true
			
			local offset = Vector3.new(0,0,-5) -- in your case, Vector3.new(0,0,5), or something like that
			Snowball.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(offset) -- should offset while keeping rotations of root.CFrame
			task.wait(0.1)
			local weldconst = Instance.new("WeldConstraint")
			weldconst.Parent  = Snowball
			weldconst.Part0 = Snowball
			weldconst.Part1 = char.HumanoidRootPart
			
			
			humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
				if humanoid.FloorMaterial == Enum.Material.Snow then
					warn("Position Changed")
					Snowball.Size = Snowball.Size + Vector3.new(0.1,0.1,0.1)
					Snowball.CFrame = Snowball.CFrame * CFrame.new(offset)
				else
					warn("Player Not on Assigned Material ( Snow )")
					end
			end)
			
		else
			warn("Snowball already Spawned Releasing into Wild")
			local Snowball = SnowballFolder:FindFirstChild(plr.Name.."'s Snowball")
			Snowball:FindFirstChild("WeldConstraint"):Destroy()
			Debris:AddItem(Snowball,5)
			Spawned.Value = false
		end
	end
end)

image

Set the WeldConstraints Part1 to char.LowerTorso

Alright let me test this and find out

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.