I am not understanding as to how this anti-over speeding script is not working.
if Anti_Speed == true then
if Character.Humanoid.Walkspeed > Max_Speed then
Instead, am also getting an error telling me that, Walkspeed is not a Valid member of Humanoid, how could I change this script then?
Also, Max_Speed is a local which is defined to 16.
The property is called
WalkSpeed. “Walk speed” is two words not one. Also, you might wanna wrap this in a
-- Make sure this is under the StarterCharacterScripts
local humanoid = script.Parent:WaitForChild("Humanoid")
local client = game:GetService("Players").LocalPlayer
if anti_speed and humanoid.WalkSpeed > MAX_SPEED then
Do note that this can easily be bypassed and not all exploits use
WalkSpeed to go faster. I believe the
humanoid.Running even would be more useful on the server.