What could cause a "network/replicator" memory leak?

Could anyone possibly explain me what could cause a “network/replicator” memory leak?

Server ram usages rises to 6GB after 4-5 days of running and then crashes.

My current work around would be to restart the server every 24 hours or so that the garbage gets picked up.

Ps. my game has persistent servers that save things that players have built.

The server here has run for about 24 hours

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