You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want the doors to be open at a certain time and I want the doors to be closed at a certain time. (Read script below) -
What is the issue? Include screenshots / videos if possible!
The doors are open no matter what the ClockTime is. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
There are no solutions I have found.
Sorry for the kinda long script
local DoorOpened = false --Debounce
while wait() do
if game.Lighting.ClockTime >= 12 and DoorOpened == false then
DoorOpened = true
game.Workspace.DoorR2.Transparency = 0.5
game.Workspace.DoorR2H.Transparency = 0
game.Workspace.DoorL2.Transparency = 0.5
game.Workspace.DoorL2H.Transparency = 0
game.Workspace.DoorR2.CanCollide = true
game.Workspace.DoorR2H.CanCollide = true
game.Workspace.DoorL2.CanCollide = true
game.Workspace.DoorL2H.CanCollide = true
game.Workspace.DoorR1.Transparency = 1
game.Workspace.DoorR1H.Transparency = 1
game.Workspace.DoorL1.Transparency = 1
game.Workspace.DoorL1H.Transparency = 1
game.Workspace.DoorR1.CanCollide = false
game.Workspace.DoorR1H.CanCollide = false
game.Workspace.DoorL1.CanCollide = false
game.Workspace.DoorL1H.CanCollide = false
elseif game.Lighting.ClockTime <= 12 and DoorOpened == true then
DoorOpened = false
game.Workspace.DoorR2.Transparency = 1
game.Workspace.DoorR2H.Transparency = 1
game.Workspace.DoorL2.Transparency = 1
game.Workspace.DoorL2H.Transparency = 1
game.Workspace.DoorR2.CanCollide = false
game.Workspace.DoorR2H.CanCollide = false
game.Workspace.DoorL2.CanCollide = false
game.Workspace.DoorL2H.CanCollide = false
game.Workspace.DoorR1.Transparency = 0.5
game.Workspace.DoorR1H.Transparency = 0
game.Workspace.DoorL1.Transparency = 0.5
game.Workspace.DoorL1H.Transparency = 0
game.Workspace.DoorR1.CanCollide = true
game.Workspace.DoorR1H.CanCollide = true
game.Workspace.DoorL1.CanCollide = true
game.Workspace.DoorL1H.CanCollide = true
end
end