Title says it all, I was decoding a bug and apparently when I look the client side they’re both showing the proper Int-Values for what they’re suppose to be but when I look on the server side it shows 0 for one of the Int-Values.
If the server shows 0 but the client shows a different number that means you set the value on the client, which doesn’t get replicated to the server
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How would I necessarily fix that though?
set the value from the server, this is because of FE
Can you show an example, I get what you mean but I’m still pretty lost?
Server Script:
local intValue = -- set path to int value here
intValue.Value = 1 -- change "1" to any number
Manually in studio:
Press the Current: Client
button to toggle between Client and Server
It should look like this
Find the IntValue you want to edit
Change the value and it’ll replicate