Feedback Wanted: Is This Scripting Education Approach Actually Useful?
I’m looking for focused, constructive feedback on something I’ve been building: a new way to teach Roblox scripting using actual cognitive science, adaptive learning, and interactive gameplay. My goal was to move beyond passive tutorials and into something that genuinely helps new developers understand and retain what they learn.
What I Created
I’ve designed three connected parts:
-
First, I wrote a structured post breaking down why most scripting tutorials fail. It focused on two major issues: poor instructional sequence and a lack of any memory reinforcement. I grounded this in research from cognitive science on what actually improves retention and skill transfer.
https://devforum.roblox.com/t/scripting-tutorials-suck-heres-how-these-2-facts-affect-you/3771258?u=krimsonwoif -
Second, I created a YouTube series. Each video is short, visual, and structured with the goal of teaching not just commands, but the thinking process behind scripting. It combines explanation, worked examples, and prompts for active engagement.
https://www.youtube.com/watch?v=-kdh_Bdk_TE -
Third, I built a fully playable Roblox game that reinforces the lessons. It uses adaptive practice, data saving, and challenge progression to turn the tutorial into a real learning experience, not just a demo.
Why I’m Asking
When I shared a forum post about this approach, it was flagged and eventually led to a moderation warning. I’m not here to appeal the moderation decision or rehash that. I want to focus instead on whether the content and concept itself are valuable to this community.
What I Need Feedback On
Was the topic I raised — the failure of current tutorials to teach effectively — something worth bringing up? Was the combination of structured video content, game-based reinforcement, and learning science actually unique and helpful? Or did it overlap too closely with existing content and fail to offer anything new?
I’m not trying to promote myself or vent about the forum. I just want clarity: is this the kind of learning tool the dev community needs, or am I misreading the problem?
If you had seen my original post, or if you’ve tried the video or game, I’d really appreciate hearing whether it felt different, useful, or unnecessary.
Thanks to anyone willing to give honest, thoughtful feedback. It helps me improve both the resources I build and the way I contribute here.