What do you prefer using to detect if an object is in front of a player?

I’ve done some digging around and saw that there are quite a number of ways this can be achieved. Well, four that I’ve found. You can cast a ray from out in front of the HRP, you can use Region3 to see if the object is in front of the player, you make an invisible part and GetTouchingParts(), you can use Vector3 Dot. I wouldn’t be surprised if there were other methods. What is the best (in terms of efficiency and reliability) method?

This is what raycasting was made for. It’s also a relatively lightweight option assuming the ray isn’t 100+ in length (and even then it might be better than the alternatives in terms of performance)

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Raycasting is the best one in my opinion

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