I tried making a FFA Dodgeball (Free For All) game and here is how it look like:
And I would want to hear what do you think of its mechanics, map, and if it is worth it uploading it to Roblox.
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I tried making a FFA Dodgeball (Free For All) game and here is how it look like:
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I thought the balls were supposed to go at higher speeds?
Well the balls have a chance of clipping off the map and before I was able to script the “Ball Saving” function, I needed to slow them down, and also it still goes rapidly fast for some reason when I hit someone.
You’re meant to throw dodgeballs not roll them along the ground?
You seem to have a good foundation for the grabbing mechanic, if that’s what I am seeing. You should try to add a bit more speed to the dodgeball to account for the release of the mouse. You want to send the dodgeball flying. I can see this being a cool dodgeball game where you have to interact with the physics to win against your opponent.
You might want to try making the dodgeball lighter so that there is less physics impact; you could use the dodgeball’s physical properties to make it lighter in some way.
idk what people are talking about, this game would be perfect for just putting music on and playing for a while
Well it is updating time:
Imma try to fix it.
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Also sped the ball up a bit…
If you want to check it out, here is the link:
The throwing system is more of a pick up system.
You can launch items in a certain direction using something like
local force = Mouse.Hit.Position.LookVecotor*200
If you were to apply this force, it would throw the balls witha lot of speed//force on the direction pending the method your doing